It is quite interesting how games came out in the past that never got updates. Now you install a game and the first thing it does is downloads updates for a day before you can play.
Games are far larger and much more complex, its hard to plan for what goes wrong in production for these games.
Oh I get that. Just noticed that developers I work with today rather than the ones I worked with 20+ years ago have a very different understanding of development.
Hah. I remember working with accounting software in the early 90s. Legacy stuff even then. Programs and data needed to fit in 64k.
Need to make a simple customisation? Well now you need to split one program into two. Have fun.
As a hobbyist game dev, can confirm I am basically just splashing around cluelessly making a mess.
Limitations inspire creative solutions
Don’t let the government know about this
In the eighties we dealt with a few kilobytes, only dreaming about megabytes…
“Cool, what’s a kilobyte?” - Rockstar before filling your hard drive