You must log in or register to comment.
Patch Notes for 1.06: https://supermassivegamesltd.zendesk.com/hc/en-gb/community/posts/17171262808081--21-07-2023-TITLE-UPDATE-Switchback-VR-Version-1-06-Now-Available
Patch Size: 8.193 GB
General
- Introduction of FSR (flexible scaled rasterization) and FR (foveated rendering) support to greatly improve visual quality.
- Enabled Temporal Anti-Aliasing (TAA) for a smoother image
- Optimisation pass throughout the game for improved performance and prevention of objects and textures ‘popping’ as the cart moves. Memory usage improvements
- Various crash fixes
- Reduction in loading times
- New and improved models and textures for environment objects
- New higher-quality textures for several enemies
- Improvements to visual effects throughout the game, including fire, headshots and more.
- Added dynamic hit reactions to several enemies.
- Improved lighting in several levels
- Improved the look of fog throughout the game.
- Various fixes and improvements to enemy animations
- Various fixes to clipping issues throughout the game.
- Improvements to headset vibration caused by obstacles.
- Fixes for cart / track audio and haptic feedback on the controllers Improved fading effects for destroyed materials.
- Adjusted position of various objects throughout the game so they are no longer floating.
- Added missing materials to various objects.
- Various improvements to collisions, making it easier to shoot objects.
- Various fixes to checkpoints and reloading levels
- Various adjustments to enemy pathing
- Added shadow casting from the cart light.
- Improved decals like blood and oil
- Added wet effect on hands and weapons when the player is under the rain.
- Loading icon brightens up when spinning faster.
- Turning down audio sound effects no longer turns off haptics.
- Added sound effects to non-damaging head impacts.
- Fixed an issue where the player’s vision got progressively darker in several levels.
- Fixed various streaming issues that cause the environment to ‘pop in’ throughout the game
UI Fixes
- Various fixes to subtitles in several languages
- Various fixes to voiceover and subtitles timings
- Fixed an issue where an incorrect score was displayed on the leaderboard screen after every chapter.
- Fixed an issue where some text was getting cut off at the 'Journey So Far’ screen in several languages.
- Fixed an issue where subtitles were visible in the pause menu if the subtitle settings were adjusted whilst dialogue is playing.
- Haunted Shipwreck
General
- New and improved textures for the enemies in these levels
- Added dynamic hit reactions to zombies.
Maiden Voyage
- New and improved fire effects
- Fixed multiple instances of enemies clipping into the cart.
- Fixed multiple instances of enemies floating off the ground.
- Adjusted floating objects throughout the level.
- Fixed issue with the chain-link fence in the first area changing opacity as you approached it.
- Adjusted collision on the puzzle assets so only the valves can be shot to trigger them.
- Fixed an issue with enemies not being close enough to the cart to cause damage.
- Adjusted the timings of the light flickering in the encounter after the ‘Meat Tunnel’.
- Adjusted the speeds of enemies in the boat encounter.
- Reworked the paths and tasks of enemies in the last fight for better timing.
- Adjusted curtain material to prevent seeing through them Fixed an issue regarding shooting the grenade launcher at the swarm of rats caused the game to crash.
- Fixed an issue with gaps in the water.
- Fixed an issue where an enemy left alive behind the cart and could be heard throughout the level, despite being far away.
- Fixed collisions so the swarm of rats no longer gets stuck on the track.
Into the Ship’s Heart
- Fixed an issue where dying after the first branching track did not reset the level.
- Adjusted floating and clipping assets throughout the level.
- Fixed an issue with the blood rain visual where sound effects were not playing correctly in the ship’s kitchen.
- Fixed an issue with broken helicopter blades appearing before the helicopter crash at the end of the level.
- Adjusted timings on the last encounter with the boss’ attack to prevent the player being hurt too early.
- Improved the demon dog animations.
- Balance fixes to the demon dog fights.
- Added rain haptics on the last outdoor section.
- Fixed an issue where we could see an invisible barrel exploding when the boss dies.
Cursed Forest
General
- Multiple adjustments and fixes to the fog throughout both levels for better visual quality
- New and improved tree and foliage throughout both levels
- New and improved fire effects throughout both levels
- Added more dynamic hit reactions to the enemies.
Abandon All Hope
- Fixed an issue in the Black Cat bar where some objects were misaligned.
- Made the headset vibration more intense during the bus crash.
- Adjusted collisions on objects to allow for easier shooting.
- Adjusted the paths of the giant bats in the tunnel.
- Adjusted the fire visual effects so they no longer clip with the walls inside the burning house.
Burning Trials
- Lighting improvements throughout the level
- Demon in the police station can now be properly interrupted during their attack.
- Improved the visual appearance of the UV decal.
- Fixed an issue that caused the dolls to sometimes crawl sideways on the ceiling or walls.
- Fixed an issue that caused the last demon to not attack during the final phase of the fight.
Forsaken Ruins
General
- New and improved textures for the enemies
- Added more dynamic hit reactions to enemies.
Ancient Temple
- Lighting improvements throughout the level
- Shortened the eclipse scene so that the fight starts sooner.
- Fixed an issue with Belial clipping into the cart.
- Fixes to several floating objects
- Added missing sound effects when the environment changes with the blinking mechanic.
- Added missing sound effects on the rock falls.
Into the Abyss
- Lighting improvements throughout the level
- Environment improvements throughout the level
- Fixed an issue where the passenger could still be heard speaking despite being dead.
- Improvements on timings and other issues with the boss fight
Doomed Hotel
Enjoy Your Stay
- Scythes now deal significantly more damage.
- Fixed several instances of enemies clipping through the floor when appearing.
- Fixed an issue where shooting the mirrors resulted in blood effects coming out of them.
Panopticon
- Visual improvements to the acid traps
- Fixed an issue where repeatedly shooting one of the animatronics with the stun gun caused it to be pushed through walls.
- Fixed an issue where shooting through the mattress killed an animatronic on the other side.
- Significant improvements to the environment, particularly outdoor sections
- Lighting improvements throughout the level, particularly in the final section
Switchback Levels
Welcome to Inferno’s Ride
- New and improved trees and foliage throughout the level
- Adjusted collisions on objects to allow for easier shooting.
Frozen Hell
- Fixed various floating objects, duplicated objects and clipping issues in dolls and mannequins
- Fixed noticeable holes in icy objects
- Fixed an issue with voiceover and subtitles being out of sync at the end of the level.