- cross-posted to:
- linux_gaming@lemmy.world
- macgaming@lemmy.world
- linux_gaming@lemmy.ml
- cross-posted to:
- linux_gaming@lemmy.world
- macgaming@lemmy.world
- linux_gaming@lemmy.ml
cross-posted from: https://lemmy.ml/post/2333026
After approximately 10 months in a release candidacy phase, OpenMW 0.48 has finally been released. A list of changes can be found in the link.
The OpenMW team is proud to announce the release of version 0.48.0 of our open-source engine!
So what does another fruitful year of diligent work bring us this time? The two biggest improvements in this new version of OpenMW are the long-awaited post-processing shader framework and an early version of a brand-new Lua scripting API! Both of these features greatly expand what the engine can deliver in terms of visual fidelity and game logic. As usual, we’ve also solved numerous problems major and minor, particularly pertaining to the newly overhauled magic system and character animations.
A full list of changes can be found in the link to Gitlab.
What is OpenMW?
“OpenMW is a free, open source, and modern engine which re-implements and extends the 2002 Gamebryo engine for the open-world role-playing game The Elder Scrolls III: Morrowind.”
It is an excellent way to play Morrowind on modern systems, and on alternative systems other than MS Windows. It requires the a copy of the original game data from Morrowind, as OpenMW does not include assets or any other game data - it is simply a recreation of the game engine. OpenMW can be found on Flathub for Linux users here. https://flathub.org/apps/org.openmw.OpenMW
Hell. It’s about time!
Well ackchyually, OpenMW 0.48 isn’t officially released yet, even though git and the different repositories have all updated.
The official release announcement will probably come within a couple of hours.
What I’m waiting for is the release video. I always love watching those.
YouTube channel for those interested.
That’s a looong change list, with plenty of awesome features and changes. I like it! Definitely worth the wait.