• ryepunk [he/him]@hexbear.net
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    1 hour ago

    It is very very funny to me that the AAA gaming industry has basically made their own projects completely untenable to produce because they need so many engineers and artists producing the highest fidelity content and engines possible and so now they need like at minimum 500 people over a 4-6 year period to produce a game that typically has the exact same gameplay as something produced 15 years ago. And they’re like “wow we need to raise the price of games to compensate for all this added cost we added to the production of our games”. And the solution is right there, quit wasting time with chasing constantly new art assets and better engines, and just reuse the shit you already have. Fromsoft and RGG (Yakuza devs) ship more games with more interesting things than all the western AAA publishers produce in ten years. And they need like 8 months of patches to make them actually run anyways.

    Oh and let’s not forget most consumers probably can’t even tell the difference between 1080 and 420, let alone 4k versus 1080. I know all my normie family over the age of 50 can’t. So they’re pursuing ever higher graphical fidelity for literally no reason.

    The industry is a joke. Indie games are all I need.

  • Awoo [she/her]@hexbear.net
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    2 hours ago

    I am significantly more visually impressed by good animation over anything else these days. ZZZ’s gameplay isn’t for me but the animators are fucking incredible. While over in Infinity Nikki the clothing animation and attention to detail with respects to cloth stuff absolutely blows me away because they manage to make it feel like characters are actually wearing the clothing items rather than just being physically part of the same model.

    Animation is just so much more interesting and impactful.

  • UlyssesT [he/him]@hexbear.net
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    2 hours ago

    I’ve been officially bored of “OMG LOOK AT THOSE GRAPHICS” since the age where expensive new hardware was used to show high fidelity rusting fences and decaying rural and urban ruins ever since Half Life 2 made those fashionable.

    Now, if a game has impressive art in it, where the medium does something delightful to look at, that pleases me. That has nothing to do with hardware flexing.

  • Idk, I guess if your goal in making a game is to have some beautiful scenery that’s also realistic, knock yourself out. But I love games that are focused on enjoyment first and foremost. The games I spend the most time on are really simple graphically.

    That’s why I maintain that the Switch is the GOAT of systems, it’s just really fun. Shitty company that’s gotten worse over time, sure, but they don’t exactly take the crown and at least I get something enjoyable out of it.

  • peppersky [he/him, any]@hexbear.net
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    3 hours ago

    because they need to somehow fool themselves into thinking spending 500 bucks on a console with no games is worthwhile

    also ideologically they can’t accept a world in which relevant technological progress has basically slowed to a stop

  • LENINSGHOSTFACEKILLA [he/him]@hexbear.net
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    3 hours ago

    after you’ve played the first two missions of sm2, you’ve already seen everything it has to offer.

    I also don’t think it looks that impressive? Its definitely not bad looking, but nothing has touched Alan Wake 2 in the looks department yet so

  • Lussy [any]@hexbear.net
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    3 hours ago

    Are you going to pretend the new Zelda game doesn’t have good graphics? The nintendo obsession is just mindboggling

  • Alaskaball [comrade/them]@hexbear.net
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    4 hours ago

    It was a struggle for me to finish spesh muhreen 2 because my computer couldn’t optimize the game for shit and everything was a janky junky choppy mess for me.