Agent_Karyo@piefed.world to Computer RPG Games@lemmy.worldEnglish · 3 days agoTodd Howard says that Fallout 4's cinematic dialogue system 'really did not resonate' with players, even though Bethesda 'spent forever' working on itwww.pcgamer.comexternal-linkmessage-square34linkfedilinkarrow-up175arrow-down11 cross-posted to: fallout@lemmy.world
arrow-up174arrow-down1external-linkTodd Howard says that Fallout 4's cinematic dialogue system 'really did not resonate' with players, even though Bethesda 'spent forever' working on itwww.pcgamer.comAgent_Karyo@piefed.world to Computer RPG Games@lemmy.worldEnglish · 3 days agomessage-square34linkfedilink cross-posted to: fallout@lemmy.world
minus-squareCanadian_Cabinet @lemmy.calinkfedilinkEnglisharrow-up19·3 days agoThey spent forever on it because it fucking sucks. They had double the text for every single line because you had both a “summary” text for your choice and what the actual line spoken was. I bet the localization teams got a big check for that game
They spent forever on it because it fucking sucks. They had double the text for every single line because you had both a “summary” text for your choice and what the actual line spoken was. I bet the localization teams got a big check for that game