I assume because there was a ton of voice acting and animating for all that dialog. That is a lot of work. Problem is just because it was a lot of work didn’t make it automatically good.
I’ll concede getting the takes for voices is effort but it wasn’t like every dialogue choice would be accompanied by custom animations. Both as a matter of realistic expectations and also based on what I remember from playing. Even mouth animations can procedurally generated based on sound files.
I’m just saying, that’s a lot of work to record and add in every bit of player character dialog (male and female character voices). It still takes development time to go through and make sure the dialog animations don’t look (too) messed up and make sure characters aren’t talking over eachother and things like that.
There’s also the fact that during game development, dialogs can change. Which means if an earlier version of a dialog was recorded, it needs to be re-recorded. It’s an extra layer of hassle compared to just changing a text box.
Part of the reason most RPGs don’t do voiced player dialog is the amount of extra work it takes. The end result in Fallout 4 was underwhelming because of the writing, but it was still a lot of (potentially misguided) effort to have everything voiced.
Wtf was there to spend forever on?? You pick four options and then respond?
If it was difficult, then it must be because the engine is hot-buttered arse.
I assume because there was a ton of voice acting and animating for all that dialog. That is a lot of work. Problem is just because it was a lot of work didn’t make it automatically good.
I’ll concede getting the takes for voices is effort but it wasn’t like every dialogue choice would be accompanied by custom animations. Both as a matter of realistic expectations and also based on what I remember from playing. Even mouth animations can procedurally generated based on sound files.
Note: all heat is directed at Todd, not you.
I’m just saying, that’s a lot of work to record and add in every bit of player character dialog (male and female character voices). It still takes development time to go through and make sure the dialog animations don’t look (too) messed up and make sure characters aren’t talking over eachother and things like that.
There’s also the fact that during game development, dialogs can change. Which means if an earlier version of a dialog was recorded, it needs to be re-recorded. It’s an extra layer of hassle compared to just changing a text box.
Part of the reason most RPGs don’t do voiced player dialog is the amount of extra work it takes. The end result in Fallout 4 was underwhelming because of the writing, but it was still a lot of (potentially misguided) effort to have everything voiced.