𞋴𝛂𝛋𝛆

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Joined 3 years ago
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Cake day: June 9th, 2023

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  • I find there is more nuance in the camera, framing, and perspective view. Some focus on male gratification, possession, and penetration. I find that uninteresting. There are far fewer that focus on the nuances of female sexual experiences. Then there are far fewer still that understand and capture the art of human form. Like I roll my eyes any time I see a woman with her legs up and back. Even most skinny rectangle body type women have wide hips that are unflattering in the position. Sure some people don’t mind or are even into that, but in strictly speaking art terms, like drawing and painting proportions, that is unflattering and not artful at all. I most appreciate when someone frames shots that speak to the subtle psychology of the human form. There is a very real and secret magic hidden in the human form and viewer’s mind. Certain perspectives conjure emotions and behaviors outside of one’s awareness. What is it exactly that seeing is motivating? Why those shapes? What is it about that mixture of the symmetrical and asymmetrical parts that conjures a primal response. What triggers imagination and wanton lust? What did they intend to focus attention upon, why, would you? What other aspects of self awareness are present? What are their motivations? Where are they? Who is paying for this shoot, why? Is a camera here to avoid issues with some rich prick trafficking? Is this a thinly veiled cuck to the world from the rich? Am I watching nothing more than the bottom of some dude’s junk? Who let hamburger meat hair legs in front of a lens? Has she ever seen herself in a mirror like this? How smart is she likely to be based on traits of self awareness and implied complexity?

    That is some of what I am thinking about. I’m just curious in lots of spaces. Recently I have been modeling mesh forms in CAD. So I’m in that artist’s mindset. Mostly thinking about shapes and places that motivate touch on a level outside of typical human awareness.






  • The main problem is when following instructions for command line tools. They might figure out how to use dnf instead of apt, but the extra layers required for ostree are not very friendly. There are a ton of potential frustrations in this area, especially with GPU stuff or hobbyist hardware like Arduino where kernel stuff is needed in userland. At least as of nearly 3 years ago, the documentation in this area sucks. I was on Silverblue for a few years and managed to get through the frustrations due to intermediate experience level. I found toolbox useless compared to distrobox. But using this with something like Arduino was annoying at best. The needed dependencies expected by whatever stuff I wanted to install was usually a big mystery with near useless error failure messages and names of packages and libraries totally unrelated to the package naming in DNF. When updating the base OS, stuff built in these containers is totally useless because I could not update the containers to the new OS image. Playing around with Flash Forth on a microcontroller was even worse. I ended up layering a bunch of stuff on the host because the containers were just not working. When I got an Nvidia machine, I went to Fedora Workstation and have had far fewer issues and frustrations. SB wasn’t bad, but it is a pain to use these if you need kernel level access. Just my $0.02. I was actually on SB for ~2-3 years.












  • I have no confidence it will work or last. I’m not committing to anything either, but at a minimum I need the flattest image possible, meaning a square lens to object from a distance where perspective distortion is minimized. The largest camera sensor (silicon die) will produce the flattest image with less perspective distortion. Each image must contain a known measurement, such as a little machinist’s ruler or other. The point here is that the lines of known measurement must be as close to single pixel accurate as possible. I will not take the time to straiten or correct for errors, - if I have the time and feel like making something. The result will likely be ugly and might not work or last. I need to know the angles and sizes of those protrusions to utilize them like a dovetail. I do not trust anyone’s measurements, especially my own, and I have no desire to dial you up for the ‘measure thrice print twice, measure once unfinished dunce’ - rule. I need the Cartesian planes of X, Y, and Z, (right, front, top) at a minimum.

    I probably do not have time within my project, but if I’m bored and waiting on a long print, maybe.