From the Hollywoo rule of attackering protagonists, more attackers mean more ways to foil them by misdirection and mutual banging each other, therefore 2>1.
Plot armor set at 100 but if suddely someone gets a lot more screen screen time and is told how important they are to to people, they get a -75 to their armor for the next 20 minutes of runtime.
Much like that 5 minute gap in a romcom where their int. hits 0 for 5 minutes and they fail to be able to ask a single question and just steam roll what they act like is a tank into a square but really ends up being that it was a misunderstanding.
From the Hollywoo rule of attackering protagonists, more attackers mean more ways to foil them by misdirection and mutual banging each other, therefore 2>1.
I’ve seen this described as Conservation of Ninjitsu, the more mooks Our Hero must face, the less competent each of those mooks will be.
Plot armor set at 100 but if suddely someone gets a lot more screen screen time and is told how important they are to to people, they get a -75 to their armor for the next 20 minutes of runtime.
Much like that 5 minute gap in a romcom where their int. hits 0 for 5 minutes and they fail to be able to ask a single question and just steam roll what they act like is a tank into a square but really ends up being that it was a misunderstanding.