I’m just articulating why I, as a cloud gamer at the time they release their product, stayed with different providers. They didn’t exist in the vacuum, GeForce now, and shadow, both existed, allowed you to use a pre-existing libraries, didn’t charge per game.
GeForce now was cheaper, Shadow was more expensive but provided better resolution.
So Google comes into the mix, and their option, while I wanted to try it, wasn’t palatable for me as a cloud gamer at the time.
Scenario 1: buy the game on steam, play it on local hardware, or GeForce now for $5 a month
Scenario 2: buy the game on steam, play it on shadow, or local hardware, for $20 a month
Scenario 3: by the game from Google for more than it costs on steam, only be able to play it on stadia, and pay I think it was $15 a month.
You can see why I chose scenarios 1 and 2 instead.
I’m just articulating why I, as a cloud gamer at the time they release their product, stayed with different providers. They didn’t exist in the vacuum, GeForce now, and shadow, both existed, allowed you to use a pre-existing libraries, didn’t charge per game.
GeForce now was cheaper, Shadow was more expensive but provided better resolution.
So Google comes into the mix, and their option, while I wanted to try it, wasn’t palatable for me as a cloud gamer at the time.
Scenario 1: buy the game on steam, play it on local hardware, or GeForce now for $5 a month
Scenario 2: buy the game on steam, play it on shadow, or local hardware, for $20 a month
Scenario 3: by the game from Google for more than it costs on steam, only be able to play it on stadia, and pay I think it was $15 a month.
You can see why I chose scenarios 1 and 2 instead.