• elouboub@kbin.social
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    1 year ago

    Focusing on video game emissions is hilarious. As the article states: it’s travel that costs the most. Stop flying, stop driving those damn cars, stop forcing people into the office, and stop turning up the heating to 21+ degrees Celsius. A single car trip probably generates more emissions than all the gaming you’ll ever do in your life.

    It’s a red herring.

    • batmangrundies@lemmy.world
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      1 year ago

      That’s what the article is about though, the travel required. You can apply this to a lot of industries thoughm the amount of times companies I’ve worked for have flown a team of engineers somehere for a meeting that could have been a video call is obscene.

  • TheMauveAvenger@lemmy.world
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    1 year ago

    Sorry pal, we thought having you change to paper straws, showering once a week, eating lab-made beef, selling your car and walking 40 minutes to work each way instead, spending two hours a week separating recycling by plastic number, and keeping your thermostat set at 60 degrees was going to save the planet. Turns out we need to also take away one of the small things that brings you joy in this miserable existence by eliminating video games.

    Fuck off. There are actual offenders in this world and it’s not individuals and video game companies.

  • AutoTL;DR@lemmings.worldB
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    1 year ago

    This is the best summary I could come up with:


    Its unfortunate geography became apparent in 1953, when a heavy storm surge in the North Sea caused major flooding across Lincolnshire and other parts of eastern England, killing 307 people.

    There has been a marked shift in the video game industry’s approach to the climate crisis over the past five years, with a growing level of transparency from some of the world’s largest developers and publishers such as Microsoft, Sony and Nintendo.

    Industry events provide one of the few chances for studios like Die Gute Fabrik to meet with publishers and platforms who might help fund and distribute their games, Dr Nicklin notes.

    In 2023, France’s Centre national du cinéma (CNC), which is responsible for subsidising the production of video games, announced a regulatory change that requires any studio applying for funds to provide a carbon emissions plan.

    JYROS allows this assessment, taking into account the hardware and software used to play games, evaluating its energy draw at a granular level, and combining it with geography of the buyers to estimate total climate costs.

    By undertaking a full accounting of its own carbon footprint, Dr Abraham says Die Gute Fabrik is providing the indie development community with ways to tackle their emissions — and generate further momentum to get the games industry to net zero.


    The original article contains 1,748 words, the summary contains 210 words. Saved 88%. I’m a bot and I’m open source!