I don’t get it but for some reason the 3d open world multiplayer shooter with vehicles and long view distances that runs the best on the steam deck (other than a very graphically simple game like battlebit) is DayZ. I obviously haven’t tried every game out there though…

On the V++ deathmatch server (using steamdeck screen not higher resolution monitor) I can be in the middle of a firefight with 20+ people nearby and get a stable 50fps. For DayZ that is basically the most challenging it gets for game performance, in the normal game having 20+ people nearby has to be an extremely rare situation I imagine. Yeah you have to turn the graphics down but you really don’t have to sacrifice view distance and the game looks fine on lower graphics. (Gun scopes are very important for playing on a low resolution screen like this though, dont bother playing on servers where gun scopes are extremely rare).

Unfortunately the game does crash randomly every once in awhile, I can’t figure out why yet but I am playing on heavily modded servers and honestly the performance is SO MUCH better than any other open world multiplayer shooter like this that I don’t really feel like I can even complain much.

Interestingly the engine DayZ was made off of, Arma 3, runs much worse. I guess you can get Arma 3 to play ok offline (it looks like crap after you turn everything down though) but in multiplayer forget it.

Give it a try! Yeah yeah… mouse and keyboard players are gods of aim blah blah blah, you can compete fine with joysticks + gyro if you take the time to get acclimated to it. Go play a deathmatch server an mess around until you feel comfortable.

  • dumpsterlid@lemmy.worldOP
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    7 months ago

    I am also consistently impressed with the Deck and what it manages to achieve across a variety of games. I’ve been using it docked with a 1080 screen for the last couple of weeks due to travelling, and with some tweaking I am playing all of the games I want to play. Sure, some run better than others, but with some concessions they all run in an acceptable manner.

    Yeah me too, it really isn’t that powerful of a machine on paper.

    I think it is also a testament to the vibrancy, artistry and vision of indie game developers too though that so many highly critically acclaimed classics in the video game world are graphically relatively simple affairs (from a technical perspective, not artistic or aesthetic). Enter The Gungeon, Dead Cells, Rogue Legacy 2, Spelunky 2, Death Road To Canada, Factorio, Hyper Light Drifter, Caves Of Qud, Helldivers, Deep Rock Galactic, Armored Brigade, Rainworld, Risk Of Rain, Stardew Valley, Slay The Spire, Monster Train…… the list goes on and on and on.

    It blows my mind, as brutal as the game industry is to work in, so many artists have elevated and evolved video genres over the past 15 years that “next-gen” doesn’t mean anything substantiative anymore. Yeah maybe the next big video game will be a Cyberpunk type game with crazy good graphics but maybe it will be a game about 2d cubes bouncing off walls that somehow has amazing gameplay or something totally out of left field that revives a genre that has been dead for 10 years, who knows?

    It is a testament to the creative vision of the artists in this medium that “new” doesn’t just mean another marvel movie with an even more insane budget that tells the same exact old story except with more underpaid vfx artists working on set pieces…

    It makes me not give two flying shits about if my steam deck is powerful enough or not to run stuff and just enjoy when it somehow beats the odds and is.