What about the idea which at first looks pretty cool but end-up at worst not bringing anything to the game at worst being boring to play ?
What about the idea which at first looks pretty cool but end-up at worst not bringing anything to the game at worst being boring to play ?
I’d be interested to see The Sprawl or Blades In The Dark’s “planning” mechanics applied to an oracle.
The Soldier playbook in the Sprawl gets to roll at the at start of each job to determine how many bullshit points they can spend during the job to get where they need to or have something they need.
Alternately if you like vague prophecies I’m picturing a system where at the start of the adventuring day you roll on a table of prophecy fragments, each with a mechanical effect, and the more powerful you get the better effects you can have and the more fragments you can roll for. That way you can have vague prophetic words that have a mechanical effect for you to play the hand of destiny.