Background :
My son hasn’t really showed any interest in computers until now. He’s been spending a lot of time over the last couple of weeks designing some sort of a game (on paper) and now he wants me to help him build it, whatever it is. I don’t want to let him down but I also know how much work that goes into a game (he specifically wants it to be 3D).
I’m a decent developer, although I’ve not done game development professionally I did tons of demos on the 90’s so I feel I know the basics of 3D math but I’m pretty sure he will lose interest if I try to teach him x86 assembler :)
Joke aside, what can I do? This sounds like a great project for us to explore together and hopefully he can grow interest in software design and development.
Are there development kits I can start with (unity?)
How do I keep the project “contained” so he feels that he accomplished something but still feels we developed something close to his vision?
Thank you HN.
There is a discussion on Hacker News, but feel free to comment here as well.
I’ve seen plenty of tutorials of Godot on YouTube, but maybe nudge him towards 2D first using Gamemaker or something? I don’t know if 2D is necessarily easier, but I’d assume it is. I’m no expert so take with a grain of salt.