- Developers of Cities: Skylines 2 have noticed a growing toxicity in their community, which is affecting engagement and creativity.
- The CEO of Colossal Order expressed concern about the negative impact of toxicity on the team and the community.
- The developers still encourage helpful criticism from the community but ask for it to be constructive and kind.
Archive link: https://archive.ph/mVaIY
Public gaming is toxic by default. We’re not talking one person playing with their friend group, we’re talking gaming in the wild. Yeah, there’s gonna be exceptions, but the vast majority is mockery, lashing out, trolling, superiority and the like. I’ve disabled in game chats and voice for more than a decade because I’m sick of the BS.
So it’s not “happening” as a change, this is its normal state.
It does keep getting worse though, Starfield’s started a fire that keeps raging on 4 months later.
A game being called “literally unplayable” has been around since devs allowed early/beta access. Starfield is just the latest victim. No Man’s Sky is easily one of the worst, but they over-promised and far, far under-delivered.
Maybe if devs stopped talking their games up, making promises they don’t keep, showing gameplay that never makes it into the release version and then releasing buggy, broken junk they might stop receiving so much justifiable backlash.
I don’t assume making games is easy. However, devs constantly bowing to financial pressures in order to build hype, release unfinished games, and cut features is the real problem.
Developers don’t choose how their games are marketed, that’s also the publishers.
I use devs to generically describe the company that produces the game, markets it, and sells it. You are correct.
Ah, that’s fine then, I misunderstood.