Hey all, I’ve done a lot that I’m proud with in the past for random tables while traveling. Weather, encounters, and even the environment are all dynamic and changing in ways that my players enjoy.

What I feel like is missing is a fun way for the players to feel like they are plotting a course through my hexcrawl. They have a mostly blank map with points of interest that get added days or even weeks from their central location. While my players enjoy roleplaying around the fire, fighting monsters, and filling in the map as they go, a train ride could accomplish the same result.

Does anyone know an RPG system, or have some mechanics that facilitate the PC’s trailblazing a path? Using their survival skills to find a safe way forward, that kind of thing. Thanks!

  • SolOrion@sh.itjust.works
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    8 months ago

    for every ‘x’ amount of distance traveled across the world, the party rolls 2D6. On any double they get a worldmap encounter. You can make any kind of chart you like but I think “1=social encounter/merchant” and 2-6= increasingly difficult combat encounters” feels right.

    I’ve always done a d12 for every day of travel. A 1 is some sort of non-combat encounter, an 11 is a roll on an easier encounter table, and a 12 is a roll on a harder encounter table- I let the players roll everything, usually. They like the click clacks.

    It’s always worked decently well for me.