I mean seriously, I would never expect so much functionality even from a paid proprietary software. This is truly amazing.
The mistake was thinking that paid, proprietary software fundamentally = more functionality.
blender is truly incredible fr tho
waiting for the day when blender becomes an operating system tbh
If it helps Blender is basically 3D vim, so if you can master vim you will gain an understanding of how to use blender.
Well, exiting Blender is much easier.
People often ask how to exit vim, but nobody ever asks why you would want to do that.
Can confirm. Vim is my operating system.
Don’t you go giving me ideas for a new esoteric programming language.
I’d love a programming language where every statement must be a haiku but every word has to be a dictionary word.
You could integrate an llm into the compiler to ensure they’re all grammatically correct
A compiler that uses an LLM to function mostly off of vibes. That’s… An idea you’ve had, for sure.
wait until you discover it’s a video editor too
I feel the same learning Godot, very polished for the most part
One of my favourite things about godot is that the godot editor is itself a godot project made with godot (using c++).
Blender is such a great piece of software. I have been having a blast learning it!
The coolest things is, it got a video editor
It would be so cool if they added a thing where you can use videos from different persectives to do 3d bones
Opensim is the biomechanics research standard, if that’s what you mean.
Why not rerender from each camera (switching between renders)?
Then use openscad. It’s way easier 😉
(It is quite funny to see this post get thumbs-up from the “oh openscad sounds neat, I’ll have to check that out” crowd, and later see the thumbs-down rolling around like “nope. nope. Did not like that one bit.”)
that’s why you use zbrush
I know I shouldn’t dunk on free software. But I have never been frustrated by a software before like I was with blender. Everything seems half developed. And I always need hacks I never knew I needed to complete the smallest of projects. Modeling tools are half finished.
Like try to snap the knife tool to the midpoint of an edge? no luck. Try to constrain the knife direction to one of the vertex directions ? No luck. Try to make the curve profile width consistent in 3d? no luck . do proper precision modeling ? Impossible . snapping in unreliable half of the time. and on and on and on .
I am very grateful for the free software and the devs hard work. I bet trying to make blender do many things at once keeps it in a state with many unfinished tools .