nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 9 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square29fedilinkarrow-up1145arrow-down16cross-posted to: pcgaming@lemmy.castarfield@lemmy.zip
arrow-up1139arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 9 months agomessage-square29fedilinkcross-posted to: pcgaming@lemmy.castarfield@lemmy.zip
minus-squarenick@midwest.sociallinkfedilinkEnglisharrow-up7arrow-down1·9 months agoIt was fine, just not anything all that amazing. I did finish it
It was fine, just not anything all that amazing. I did finish it