How about, instead of spending millions on marketing and exercises or graphical virtuosity that do nothing in terms of playability, innovation and fun, focusing on what matters and do games where $70 still turns a huge profit?
You can’t predict the value of a new, creative, interesting title. You can predict the value of a well-known franchise, standard, tried-and-true release. But they may have overestimated the value slightly when they upped standard pricing to $70, time will tell.
If you’d just focus on the game itself an make a very small advertisement campaign so people know it, it woul be very profitable at 30 to 40 [currency]
How about, instead of spending millions on marketing and exercises or graphical virtuosity that do nothing in terms of playability, innovation and fun, focusing on what matters and do games where $70 still turns a huge profit?
You can’t predict the value of a new, creative, interesting title. You can predict the value of a well-known franchise, standard, tried-and-true release. But they may have overestimated the value slightly when they upped standard pricing to $70, time will tell.
As far as advertising goes you don’t need anything more than a few grand and a good pitch to a YouTuber or journo
If you’d just focus on the game itself an make a very small advertisement campaign so people know it, it woul be very profitable at 30 to 40 [currency]