The eidolon vampire, better mind control frame than Nyx, what Caliban wished he was - Revenant!

Release date: 2018-08-24

Passive: When Revenant’s Shield is fully depleted, he emits a radial pulse over 7.5 meters inflicting 100 Blast damage with maximum 75% Damage Falloff.
Enthrall - Convert a target into a zealous thrall. Thralls turn on their allies and enthrall through damage. On death, they disintegrate into a damaging pillar of energy. The thrall horde remains under Revenant’s spell until this Ability runs out.
Mesmer Skin - Become enveloped in Sentient energy, which redirects damage and stuns all those who dare attack. Stunned enemies can be Enthralled at no energy cost.
Reave - Dash through enemies as a wall of Sentient energy, leeching shields and health from any encountered, enhanced for thralls.
Danse Macabre - Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. The beams will modify their Damage Type to target select defenses, while incoming damage is redirected back into the beams. Hold fire to boost Status Effects and Damage, at the cost of increased energy consumption. Thralls killed by this leave overshield pickups.

Acquisition: Main blueprint is awarded upon completion of the Mask of the Revenant quest, which is unlocked after reaching Rank 2 - Observer with The Quills. Component blueprints are acquired from Plains of Eidolon Bounties.

  • CheeseNoodle@lemmy.world
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    1 month ago

    While not game breakingly OP in his own right (He scales infinitely but can’t really nuke that hard) I think he does have a negative effect on other frames as he’s part of the reason we get so many bosses that just spam ability nullification.

    • Keegen@lemmy.zipOP
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      1 month ago

      I don’t think it’s Revenant’s fault specifically, it’s just that it’s pretty much impossible to make a challenging boss without it having the ability to either ignore or disable abilities. Warframe abilities are absurdly broken, they can completely turn off enemy AI, do millions of damage per second, provide you with 99,9% damage reduction, not to mention shield gating being a thing nearly every frame has access to. Our guns are no better, there is a reason DE implemented Attenuation, horrible as it may be. For better or worse, Warframe is a power fantasy game where you are an invincible god slaughtering enemies by the thousands. The only way DE was able to somewhat introduce “difficulty” is by restricting your gear choices, first with Circuit and now with Deep Archimedea, and even then the game modes are still easy provided you get lucky with a frame/weapon choice.

      • CheeseNoodle@lemmy.world
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        1 month ago

        I feel like its definetaly possible but its just not with DEs skillset. some damage attentuation combined with some development on the mechanics we see in the profit taker, exploiter and ropalolyst fights would make for some more interesting boss fights. More enemies like the deimos Saxum (The sack with two legs), Nox and Bursa wouldn’t hurt either.

        • Keegen@lemmy.zipOP
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          1 month ago

          That is true, but even the example fights you mentioned boil down to “boost gun damage, don’t die” which just favors frames like Rhino/Rev/Chroma. If you add ability nullification to the mix to try to even the odds, shield gating/rolling guard tanks replace them, like with the secret boss The Fragmented One. And if you bypass both, then Warframe choice no longer matters and the game kind of falls apart. I don’t think there is a way DE can give us a boss that allows true frame diversity while also not being a complete pushover or invalidating choice by making all frames mechanically the same by attenuating the damage/disabling abilities.

          • CheeseNoodle@lemmy.world
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            1 month ago

            I agree but at the same time 60 eyes can be face tanked with a single recharge delay mod and rakta dark dagger. Or nuked to death (slowly) by octavia because she can sit outside his range.

            • Keegen@lemmy.zipOP
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              1 month ago

              I thought a bit about what I would consider the “best” Warframe boss in terms of design and I think it’s Exploiter Orb. It has the most build variety possible without requiring you to bring a necessary frame/weapon and without getting trivialized by one either. It mostly boils down to doing mechanics, but the way it mixes having to shoot the boss/killing adds to prevent them from cooling it allows for both tanks, CC and kill frames to work well. It’s also balanced so it can be done solo but more slowly, or in a group for a faster kill. My only issue with it is that the mechanics are not explained nearly well enough, I would’ve been lost on my first attempt if not for reading up on it’s abilities on the wiki.