- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
They’re remaking Yooka Laylee, and dare I say it looks good.
Why does this game need a remake? It came out pretty recently. They could probably just release a graphics and content patch for the base game. Or a sequel. Why rerelease a game like this?
To me it’s kinda the perfect game to remake (hopefully it IS remade and not just rereleased) because it had a lot of potential that it just did not live up to. A graphics and content pack would not improve the game much at all, because the let down was the gameplay and mechanics. If they can re-tool that, they may have a solid game here.
Shouldn’t they just make a sequel in that case?
You mean another one? Impossible Lair was actually great.
I’d take another Impossible Lair over mainline game, but I’m not against a proper 3D collect-a-thon sequel.
Both were enjoyable, but Impossible Lair was better.
Maybe! I don’t think there’s a right answer until hindsight shows us how the game does. I can also imagine it has a lot to do with what the folks holding the money think will sell better, a sequel to a poorly received game, or a (potentially) lower risk remake?
I guess if we get new games in the long run I don’t really mind, it just seems weird.
I played Yooka-Laylee on release and it was overall an enjoyable game. As I understand they fixed a number of bugs a few months after release, but by then us release day folks had beaten it (and reviewers reviewed it).
The first level of the game was excellent, the later levels felt more rushed (or at least lacking the same level of polish). Maybe the changes will be to those levels, although level layout is key so I don’t know if you can just resize/move things.
I played Impossible Lair about a year after release and thought it was awesome.
Based on this trailer I doubt I’ll play the original again, but maybe I can be convinced.
They probably are, but they decided to make it over in a new engine. Since they have to port the gameplay mechanics over anyways, why not release a remastered version of the original to help fund development of the next one.
Just speculation on my part, but perhaps they are using a different engine. The original was made in Unity, this one looks like it was made in Unreal.
I wonder how many tools Unreal has written to convert assets over from Unity setups…
3D models aren’t tied to Unity, so all 3D models could probably easily be imported to Unreal.
Unity also has a 3D model exporter, so they could have used that to get all 3D models positions into Unreal within minutes.
E: still stuff like animations and game logic obviously take more time. Not trying to say that porting a whole game can be done in minutes, just the 3D Models.
Yes, there are many basic file types that would be easy. That said, 3D models and raw image textures are only a few basic examples of game assets. Many like customized materials or maps just save in an engine-specific format.
Hence the comment suggesting they have tools that at least closely convert what someone has from Unity.
Ah, probably another Slay The Spire 2 type situation then. Unity really screwed the pooch on that one.
I wanted to like this more than I did; I backed the kickstarter. Maybe I’ll check this out when it comes out
Sadly, I don’t think ray tracing is going to fix how boring this game is. I also backed the kickstarter because I’m a huge Banjo Kazooie fan. I started this game 3 separate times and could never will myself to get more than halfway. Not only is the gameplay uninteresting, the writing just doesn’t have the same charm as the BK games
Agreed. I wanted to like it, I really did. But it just wasn’t fun.
It always looked good, just played poorly.
So they aren’t updating the original? Just releasing a new version??
I kinda feel like they’re trying to make me buy the game again.
The original was a great game despite being a little buggy, so taking the opportunity to fix a few of them sounds great!
Weird. As a die-hard collectathon lover I thought the game was “ok”. I played it after all the patches. Some challenges were ridiculous and unfun, worlds felt empty and too big at times. Controls were okay. Still fun to explore the worlda and find challenges.
From the steampage:
MORE BEAUTIFUL THAN EVER – With an art and animations overhaul and enhanced performance and resolution, the favourite buddy duo has never looked or moved better.
NEW AND IMPROVED CHALLENGES – Improvements to existing in-game challenges and many entirely new challenges to discover and undertake!
NEW COLLECTIBLE CURRENCY – Capital B’s inept minions have dropped their hard-earned coins all over the place. Collect the official currency of the Hivory Towers to spend on video games’ most beloved sentient vending machine.
NAVIGATING THE WORLD – Now you can get lost in the game, not in the world! A brand-new world map and challenges tracker helps you know where you are and what needs to be done. Hooray!
VENDI HAS PLENTY TO OFFER – Tonics are back with all new flavours! With the option to equip multiple game-changing enhancements, you can truly customise your playstyle. And as if that wasn’t enough, Vendi has new lines of merchandise for the modern fashionable adventurer.
REVISED CONTROLS & CAMERA – A new tweaked move set allows you to combine moves more fluidly while the new camera controls makes framing the action a breeze.
A DREAMY ORCHESTRAL SOUNDTRACK – The original score from famed video game composers Grant Kirkhope (Banjo-Kazooie) and David Wise (Donkey Kong Country) returns but as a beautifully arranged orchestral score. Now seriously, clean out those ears
Especially like the addition of the map and the new collectable. We’ll see if the updated challenges get rid of/fix the terrible ones.
I’m optimistic, Yooka Laylee and the impossible lair was a very nice platformer so I would hope with more experience and budget they can make the original game much better. Still weird that they’re opting for a remake and not a sequel though.