Maybe! I don’t think there’s a right answer until hindsight shows us how the game does. I can also imagine it has a lot to do with what the folks holding the money think will sell better, a sequel to a poorly received game, or a (potentially) lower risk remake?
I guess if we get new games in the long run I don’t really mind, it just seems weird.
I played Yooka-Laylee on release and it was overall an enjoyable game. As I understand they fixed a number of bugs a few months after release, but by then us release day folks had beaten it (and reviewers reviewed it).
The first level of the game was excellent, the later levels felt more rushed (or at least lacking the same level of polish). Maybe the changes will be to those levels, although level layout is key so I don’t know if you can just resize/move things.
I played Impossible Lair about a year after release and thought it was awesome.
Based on this trailer I doubt I’ll play the original again, but maybe I can be convinced.
They probably are, but they decided to make it over in a new engine. Since they have to port the gameplay mechanics over anyways, why not release a remastered version of the original to help fund development of the next one.
Shouldn’t they just make a sequel in that case?
You mean another one? Impossible Lair was actually great.
I’d take another Impossible Lair over mainline game, but I’m not against a proper 3D collect-a-thon sequel.
Both were enjoyable, but Impossible Lair was better.
Maybe! I don’t think there’s a right answer until hindsight shows us how the game does. I can also imagine it has a lot to do with what the folks holding the money think will sell better, a sequel to a poorly received game, or a (potentially) lower risk remake?
I guess if we get new games in the long run I don’t really mind, it just seems weird.
I played Yooka-Laylee on release and it was overall an enjoyable game. As I understand they fixed a number of bugs a few months after release, but by then us release day folks had beaten it (and reviewers reviewed it).
The first level of the game was excellent, the later levels felt more rushed (or at least lacking the same level of polish). Maybe the changes will be to those levels, although level layout is key so I don’t know if you can just resize/move things.
I played Impossible Lair about a year after release and thought it was awesome.
Based on this trailer I doubt I’ll play the original again, but maybe I can be convinced.
They probably are, but they decided to make it over in a new engine. Since they have to port the gameplay mechanics over anyways, why not release a remastered version of the original to help fund development of the next one.