• kandoh@reddthat.com
    link
    fedilink
    English
    arrow-up
    19
    ·
    21 days ago

    My only request would be the same it’s always been: harder difficulties make the NPCs play better instead of just giving them bonus resources so they have amazing starts you have to rush to overcome.

    • calabast@lemm.ee
      link
      fedilink
      English
      arrow-up
      7
      ·
      21 days ago

      But that sounds haaaaard to design…

      Hey, maybe here’s an actual good use for AI, study how lots of people play strategy games, and teach a model to play at varying skill levels.

      • kandoh@reddthat.com
        link
        fedilink
        English
        arrow-up
        5
        ·
        21 days ago

        That’s exactly what I was thinking. If they can teach an AI to play GO, Civilization should be easy.