So what curses do what with the Champion?

When wayward procs just use charged shot, which is guaranteed to hit, to negate the curse effect. So how about that debuff huh?

  • 00-Evan@lemmy.worldM
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    1 year ago

    Here are the elemental strike effects for each curse:

    • Annoying: 20% chance to amok each affected enemy for 5 turns
    • Displacing: 50% chance to teleport each affected enemy to a random location
    • Dazzling: 50% chance to blind each affected enemy for 5 turns
    • Explosive: 50% chance to cause a random affected enemy to explode
    • Sacrificial: Applies 12 bleeding to all affected enemies
    • Wayward: 50% chance to hex each affected enemy for 5 turns
    • Polarized: 50% chance to deal 24-36 damage to affected enemy
    • Friendly: 50% chance to charm each affected enemy for 5 turns

    For sacrificial the bleeding amount scales with Striking Force, for all the others the chance scales with striking force