Like the base game did before it, Elden Ring: Shadow of the Erdtree raises the bar for single-player DLC expansions. It takes everything that made the base game such a landmark RPG, condenses it into a relatively compact 20-25 hour campaign, and provides fantastic new challenges for heavily invested fans to chew on.
That’s not the game locking you out of stuff, that’s you being stuck in a portion of the game. Totally different. ER did that too, with the trap teleport chests. Usually you have to fight your way out. If you’re underleveled, it’s going to be an ordeal, but it is doable.
In most soulslike games, you can usually sprint through most areas without ever fighting common enemies. I don’t recall any teleport in ER that you can’t just escape from.
That’s not the game locking you out of stuff, that’s you being stuck in a portion of the game. Totally different. ER did that too, with the trap teleport chests. Usually you have to fight your way out. If you’re underleveled, it’s going to be an ordeal, but it is doable.
In most soulslike games, you can usually sprint through most areas without ever fighting common enemies. I don’t recall any teleport in ER that you can’t just escape from.
It was pretty rough getting out of the Sellia Crystal Tunnel at like lvl 20. The pest threads catch up pretty fast and I had no hp.
Mind you, I did do it. Then I came back and got my vengeance.