Whatā€™s the rush?

Hi-Fi Rush is a rhythm based third-person melee combat game that rewards you by landing your hits on the beat. From a list of flowing combos comes a catchy beat, skilled moves, and rocking visual effects. This is a masterpiece of a game and its stylistic characters banter in hilarious ways, its world comes together to feel alive, and its art style just never stops hitting those notes. If you want to know about the hype, letā€™s get into it.

Music make you lose control

This is what keeps the game together in a rhythm-based fighter, itā€™s the peanut butter that glues the bread into a sandwich. The music is phenomenal, I just need you to listen to it.This is what Iā€™m talkinā€™ about. Whatā€™s missing from this though is the kicking beat that you make with your moves as you play. The game rewards you as you hit your combos by adding to the soundtrack, and it all works so so so well.

Never stop fighting, rockstar

Combat is the actual bread that makes our sandwich and this is what you spend most of the game doing. Each time you get locked in an arena, itā€™s intense and thrilling as you dodge enemy attacks, time your parries, and plan out elaborate combos to maximize your score.

I canā€™t emphasize this enough though: you can be bad at this and still have an incredible amount of fun. Iā€™ve always stayed away from games like DMC that require you learn combos but the list here is roughly 20 moves long at most and you learn them intuitively as you experiment.

Enemies have legs or wheels or fire orā€¦

One of the highlights of this game is the enemy design. Each enemy is distinct and itā€™s rare to see a game have this many types without feeling repetitive or copied. Weā€™re talking shields, robo-bikes, owls, fire using boxer robots, samurai, fire owls?!, and many many more. Each feeling unique and requiring a different approach and more importantly, blending fantastically. The enemy variety in each arena gets really creative by the end and you really never stop adapting.

Art so good, it gave me nostalgia

Thatā€™s serious by the way, I got nostalgia for this game thinking about how amazing the art is. It feels like itā€™s from a past era and yet I also canā€™t think of anything like it. Itā€™s so stylized but also never gets in the way of the gameplay. It will constantly add to your experience and honestly itā€™s just perfect, I need the merch.

Video game stories are bad, this isnā€™t

What youā€™ll notice about this story is that itā€™s both very simple and very effective. A good mark of storytelling is sometimes how complex a story can be while still having you follow along, this isnā€™t that. Instead itā€™s so good that the story is very simple and yet keeps you entertained and gives context and detail to everything youā€™re doing.

The way they seem to have achieved this is by adding a lot of depth to their characters and giving them real personality. So even though the story is very simple in essence, you enjoy seeing what characters are going to say even in highly predictable moments. You know something is a trap, but the reactions to it are what youā€™re there for, not the plot point. Itā€™s great.

And the masterpiece award goes toā€¦

I truly believe this game is a masterclass in game design in so many ways. Everything it attempts works really well and the only complaints I can even come up with is that I couldā€™ve used just a couple more combos and the readability in combat suffers due to some of the effects and camera. Other than that this game is perfect in my eyes.

Itā€™s rare that I mark a game down as masterpiece but you absolutely should try this game. If you donā€™t, youā€™re missing out on something amazing that doesnā€™t come around very often. Itā€™s also rare that I ever plan on replaying a game in the future, but I can already imagine rediscovering this game 5 years from now and picking it up for another playthrough.

Addressing the coffin in the room

Last things last, Tango Gameworks was shut down by Microsoft in May. This game is the last thing they produced and it really is a pity. They went out on one of the best games Iā€™ve ever played and I was baffled to hear about their closure Please go play this game in honor of the loss of the studio, maybe then you can be as angry as I am at Microsoft if you arenā€™t already.

Thatā€™s it for me though, I feel like Iā€™ve really experienced something here and if you havenā€™t played this game, I want you to give it a shot. Itā€™s charming, itā€™s fun, itā€™s thrilling, and a good listen always.

If you played this, drop me a comment and share your thoughts. Iā€™d love to hear what your experience is with rhythm games in general too. What else is good in the genre?

Until next time.

  • Aurenkin@sh.itjust.works
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    5 months ago

    I simply donā€™t understand how you can shut down a studio right after they make an amazing game like this. I hope whatever number it changed in whatever spreadsheet was worth it.

    • caut_R@lemmy.world
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      5 months ago

      It blew my fucking mind. They put out Ghostwire too, right? Two great new IPs for XBOX and theoretically more to come but nah, they didnā€˜t make CoD 420 so good riddance. Closing a performing, innovative studio. Mindboggling. I just wish and hope they all just go straight founding a new studio and stay as independent as possible.

      • olicvb@lemmy.ca
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        5 months ago

        oh fuck I didnā€™t know about Ghostwire, game blew my mind with how good it looked and how fast it ran. Gameplay was fun too, i should play it again.