Which do you prefer? I’ve been using milestones in my campaign, but can see why XP could be cool to use.

  • snooggums@midwest.social
    link
    fedilink
    English
    arrow-up
    6
    ·
    4 months ago

    Milestones, because it reduces fiddly tracking of XP during the game and makes it easier to plan ahead on boss encounter difficulty. Plus it allows for a convenient time to level up while basking in the glory of their success!

    Plus it doesn’t encourage players to be XP seeking in their actions so they can play their character how they see their character.

    • The Giant Korean@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      3
      ·
      4 months ago

      The fiddliness of it is why I went with milestone as well. I do like the idea of rewarding players with additional XP for things like good ideas and such, but I guess that’s what things like Inspiration and Hero Points are for.

      • snooggums@midwest.social
        link
        fedilink
        English
        arrow-up
        2
        ·
        4 months ago

        Yes, non-XP bonuses for fun play are my preferences as well although I tend to prefer something immediate over things to use later. I get that the idea is making the player feel like they have a new choice, but my players tend to forget they have them to spend.