Release Notes for 8/19/2024
[ INPUT ]
Certain types of movement/shooting input automation such as hardware-assisted counter strafing will now be detected on Valve official servers, resulting in a kick from the match
Input binds that include more than one of the following commands will now be ignored by default. Support can be re-enabled using the cheat-protected convar cl_allow_multi_input_binds 1
sprint, reload, attack, attack2, turnleft, turnright, turnup, turndown, forward, back, left, right, moveup, movedown, klook, use, jump, duck, strafe, zoom, yaw, pitch, forwardback, rightleft
The jump-throw confirmation grunt sound can now be heard by other players nearby
[ VacNet ]
Initial testing of VacNet 3.0 has begun on a limited set of matches. If you believe your match was incorrectly cancelled, email us the match details at csgoteamfeedback@valvesoftware.com
Wow, my apologies. I legitimately read your first comment as saying you’d prefer EAC. No idea how.
Agreed, hopefully it doing so without kernel level software will lead others to do the same.