nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoRemnant 2 Developer 'Looking at' Crossplay Support | IGNwww.ign.comexternal-linkmessage-square3fedilinkarrow-up119arrow-down11cross-posted to: games@zerobytes.monstergames@lemmit.online
arrow-up118arrow-down1external-linkRemnant 2 Developer 'Looking at' Crossplay Support | IGNwww.ign.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square3fedilinkcross-posted to: games@zerobytes.monstergames@lemmit.online
minus-squarespedswir@lemmy.worldlinkfedilinkEnglisharrow-up1·1 year agoIn competitive games, as you pointed out, it doesn’t really. Usually they end up with controller only servers. In a co-op game it doesn’t really matter that much. I would argue it’s more about the movement than the shooting anyway.
In competitive games, as you pointed out, it doesn’t really. Usually they end up with controller only servers.
In a co-op game it doesn’t really matter that much. I would argue it’s more about the movement than the shooting anyway.