All your examples still go back to each and every game having to implement that item. There is no “default option”.
And if every game has to implement each item… they can just leave items out. Or block them. Or say they are invalid. Or change them (buffs/nerfs). So you might think you are holding a unique item that only belongs to you, but in reality it’s worth nothing as it can be removed with one click from any game you might want to use it in.
Which makes an NFT not an ounce better than having that item in the game’s database.
It wouldnt, because in the case of amiibos, each is just an ID stored in the NFC chip, the only implementation they would need to do is during something like a switch case check in programming, if none of the implemented cases are detected, then it would default to the default option, it doesnt need to be specific to the said amiibo, it just needs to not be in thr ID list that is not already inplemented. The non implemented path is the “default” option. What other term would you even refer to for the specific case where it is NOT the case.
Your whole situation is more or less is how konami implemented yugioh cards in its early games.
The “default option” you bring up is useless. What value does it have if I “own” a playing card ID, but the card isn’t implemented in 9 out of 10 games? And the tenth game shuts down after a year, so now my card can’t be used anywhere. It’s idiotic.
As it’s just an ID I probably don’t even have any card image or stats or whatever, it’s a worthless value in a database (blockchain in this case).
It isnt useless as in some cases, amiibos would provide material, albeit its less valuable than the ones implemented, it does serve a function. In the context of yugioh, they were only implemented for the first few gameboy/gba games till the code feature dropped off entirely.
All your examples still go back to each and every game having to implement that item. There is no “default option”.
And if every game has to implement each item… they can just leave items out. Or block them. Or say they are invalid. Or change them (buffs/nerfs). So you might think you are holding a unique item that only belongs to you, but in reality it’s worth nothing as it can be removed with one click from any game you might want to use it in.
Which makes an NFT not an ounce better than having that item in the game’s database.
It wouldnt, because in the case of amiibos, each is just an ID stored in the NFC chip, the only implementation they would need to do is during something like a switch case check in programming, if none of the implemented cases are detected, then it would default to the default option, it doesnt need to be specific to the said amiibo, it just needs to not be in thr ID list that is not already inplemented. The non implemented path is the “default” option. What other term would you even refer to for the specific case where it is NOT the case.
Your whole situation is more or less is how konami implemented yugioh cards in its early games.
The “default option” you bring up is useless. What value does it have if I “own” a playing card ID, but the card isn’t implemented in 9 out of 10 games? And the tenth game shuts down after a year, so now my card can’t be used anywhere. It’s idiotic.
As it’s just an ID I probably don’t even have any card image or stats or whatever, it’s a worthless value in a database (blockchain in this case).
It isnt useless as in some cases, amiibos would provide material, albeit its less valuable than the ones implemented, it does serve a function. In the context of yugioh, they were only implemented for the first few gameboy/gba games till the code feature dropped off entirely.
I’m still talking about NFTs here, not Amiibos… and in the case of an NFT you don’t even get a physical object to look at.