Im curious to see how you all tailor the game to suit you. I like having an action packed campaign with a lot more arcady-ness than what was probably intended. I play with Insane Zombie pop, normal zombie speed, strength, hearing etc, but no transmission, migration and respawn. I usually set electricity and water to off, one month after the apocalypse with x3 skill gain.

I like making a story where like the Knox Event was contained, and now soldiers are entering the zone to clean up. You were part of the clean up crew, but your helo goes down and you have to start clearing the zone on your own.

How do you all play?

Edit: OH i also play with Helicopter event sometimes and use the enhanced helicopter event mod (one of the few mods I use.) Sure it calls all the zombies, but that FEMA aid is worth it. Plus it makes me feel less lonely knowing someone is out there, even if they are an asshole.

  • JayEchoRay@lemmy.world
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    1 month ago

    I have moved towards playing apocalypse to experience playing the “intended” experience as it stops the temptation to fiddle with settings that might give me an advantage

    If I set the parameters, I end up feeling like I am cheating myself of the experience as I do tend to fiddle with settings to make stuff I am not too familiar with easier ( stuff like car maintainence and fuel supply)

    Mods that I add is mainly cosmetic stuff like true actions, authentic Z, fillibuster for cars and stuff that expands the variety of loot for variety sake.

    I like to live a survivor in the woods style, find a house and secure it and convert it in something that can support all my needs and from which I can plan out raids on the nearby town.

    Unfortunately, doing that does limit myself as I end up playing Zomboid Valley and neglect zomboid genocide.

    If I would modify, I feel the mod that allows a % of zomboids being runners keeps one on their toes, adjust expanded helicopter events to sometimes to keep the feel of life around, bite transmission with some time to “perform final rites” before succumbing, a 14 days zomboid respawn timer with a small respawn %, smaller bunching sizes so they spread out, a biofuel mod, skill increase speed x3 and 2 hour days.

    Hopefully with .42 and beyond, it can open the doors for time-appropriate self sustainability with mods picking up where it might be missing.