Ever since I heard about Baldur’s Gate 3, my anticipation reached new heights, amplified by snagging an early access pass. With high hopes, I embarked on what I believed would be the ultimate gaming journey. Yet, as I dived in, an unexpected challenge arose.
Every character I designed, every crossroad faced, and every spell selected became an intense internal debate. I was striving for that elusive “perfect run,” where every decision was optimized, every consequence foreseen. The game’s vast potential felt more like an overwhelming maze of possibilities. “What if I chose differently?” became a constant refrain, casting a cloud over every joyous discovery.
The excitement I had was overshadowed by the pressure of perfection. Hours were spent revisiting choices, rerolling characters, and second-guessing strategies. Instead of being an adventure, it felt like an intricate puzzle that I was forever trying to solve.
But then, a shift occurred. I asked myself: “What if I just play, embracing every twist and turn?” Rather than striving for the perfect game, I chose to savor the journey itself. And in that choice, I found liberation.
By owning my decisions, the game transformed. Mistakes? They became intriguing plot twists. Unexpected outcomes? Exciting surprises around each corner. The narrative of Baldur’s Gate 3 became alive, dynamic, and I was genuinely immersed.
For those ensnared in the quest for the flawless path, consider this: sometimes, the beauty of a game lies not in perfection, but in the spontaneous, unpredictable journey it offers. Embrace it, own your choices, and find the joy I rediscovered.
I failed my first few rolls, resulting in me missing out on a party member… I didn’t even know until I reached act 2. Then I lost another party member due to missing some dice rolls. Then I ran into a huge mess due to a bug, where some enemies were not waiting for their turn. They straight up ran into the battle, and ganked an important npc; resulting in a really really bad result (affected one of the companion quests I wanted to see to the end). I blame the bug for that result so I save scummed that. I have no regrets though since the game forced that problem on me.
I was unable to murder a party member like I wanted due to a failed roll of the dice. :(