Ever since I heard about Baldur’s Gate 3, my anticipation reached new heights, amplified by snagging an early access pass. With high hopes, I embarked on what I believed would be the ultimate gaming journey. Yet, as I dived in, an unexpected challenge arose.

Every character I designed, every crossroad faced, and every spell selected became an intense internal debate. I was striving for that elusive “perfect run,” where every decision was optimized, every consequence foreseen. The game’s vast potential felt more like an overwhelming maze of possibilities. “What if I chose differently?” became a constant refrain, casting a cloud over every joyous discovery.

The excitement I had was overshadowed by the pressure of perfection. Hours were spent revisiting choices, rerolling characters, and second-guessing strategies. Instead of being an adventure, it felt like an intricate puzzle that I was forever trying to solve.

But then, a shift occurred. I asked myself: “What if I just play, embracing every twist and turn?” Rather than striving for the perfect game, I chose to savor the journey itself. And in that choice, I found liberation.

By owning my decisions, the game transformed. Mistakes? They became intriguing plot twists. Unexpected outcomes? Exciting surprises around each corner. The narrative of Baldur’s Gate 3 became alive, dynamic, and I was genuinely immersed.

For those ensnared in the quest for the flawless path, consider this: sometimes, the beauty of a game lies not in perfection, but in the spontaneous, unpredictable journey it offers. Embrace it, own your choices, and find the joy I rediscovered.

  • hoodatninja@kbin.social
    link
    fedilink
    arrow-up
    8
    ·
    edit-2
    1 year ago

    I don’t think it matters how people want to enjoy the game. It doesn’t make any difference to you. Sometimes when something really interesting happens, I enjoy going back a few minutes and seeing a couple of the other scenarios. I just do what I feel like in the moment. Just earlier today I decided to let something insane play out that I assumed was going to be terrible for me and
    I’d have to reload after. When I saw the result, I was laughing hysterically, and decided to keep going forward. Once again, I just did what I felt like in the moment and I had a blast.

    Also, this isn’t D&D with a DM. It’s a video game that replicates the experience very well, but it isn’t D&D the TTRPG. If I want that experience, I’ll go play it with a DM.

    Why do we need to be dogmatic about how we play games?