In the dynamic realm of software development, striking the right balance between over-engineering and under-engineering is a perpetual challenge. Both approaches present their unique advantages and disadvantages, making it essential for junior and mid-level software engineers to understand the nuances of each. In this article, we will explore the pros and cons of over-engineering and under-engineering, helping developers make informed decisions to create efficient, scalable, and maintainable software solutions.
A decent rule of thumb might be, “do the simplest thing that could possibly work,” but spend as long as you like thinking about what that is.
There’s engineering as in designing the absolute best touch interface possible, and then there’s engineering as in asking why you didn’t just use a button.
A decent rule of thumb might be, “do the simplest thing that could possibly work,” but spend as long as you like thinking about what that is.
There’s engineering as in designing the absolute best touch interface possible, and then there’s engineering as in asking why you didn’t just use a button.