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It was only two years, and it was basically half nornal computer science classes, and half working with engines, making a game with classmates and mentors from the industry throughout the year, and learning about rendering, AI behaviors (the videogame kind, not LLMs). The graphics part was about shaders, lighting, post-processing, global illumination, renderers and math, not modeling. It was mostly technical, but we had some game desing classes.
Yes, a small dev team is the ticket, and even then you might be excluded from marketing and all that jazz like funding, getting edited etc.
You seems to be on track to be a game dev of sorts, and who knows, maybe you’ll make your own games one day, good luck!
Forgive a question from an oldtimer, what exactly is a master in game dev and computer graphics?
Do you learn how to code and like draw, model, rig & animate? Code 3D engine stuff? Game mechanics I guess? For 5 years?
I’m curious :-)
It was only two years, and it was basically half nornal computer science classes, and half working with engines, making a game with classmates and mentors from the industry throughout the year, and learning about rendering, AI behaviors (the videogame kind, not LLMs). The graphics part was about shaders, lighting, post-processing, global illumination, renderers and math, not modeling. It was mostly technical, but we had some game desing classes.