I went to the catacombs (I think), tried and failed more than I would have any other game and then when I was completely burned out, I realized one could (and should) walk another way. I tried it a few times, but I was already sick of the game. Closed it to never reopen. And of course I should have asked for help or looked it up, but it was too late
I went to the catacombs (I think), tried and failed more than I would have any other game and then when I was completely burned out, I realized one could (and should) walk another way. I tried it a few times, but I was already sick of the game. Closed it to never reopen. And of course I should have asked for help or looked it up, but it was too late
I wonder why they think that was a reasonable design decision.
The brutality of it all is why. Soul games have a reputation for a reason.
I’m not against difficulty but having something like that just seems like a pretty unnecessary and almost disrespectful thing towards the players.
Especially when it’s evident that people actually quit playing the game because of that one thing.