• Blackmist@feddit.uk
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    2 days ago

    I can see where that shit comes from though.

    Half the games these days are so fucking cluttered you need shit like that and “detective vision” or whatever to even distinguish the interactable objects from the scenery. The later Tomb Raider reboots are the fucking worst for this.

    • Victor@lemmy.world
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      2 days ago

      I mean, sure, but there’s a limit. If you provide the yellow indicators, don’t pause the game. If you don’t provide any indicators, you need a longer tutorial phase. But don’t be on the nose like in this post. It’s obnoxious to the immersion.

      • owl@infosec.pub
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        1 day ago

        It would be cool to have an adaptive game, that notices the player looks around and walks, dont have to explain that, but maybe I need to… no they picked up the can no need to explain that. Oh, seems like they don’t know they need to throw the cable into the puddle to close the circuit to open the door, my time to explain sth.

          • owl@infosec.pub
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            22 hours ago

            Do they really have tutorials in the classical sense? They start dead simple and add stuff gradually, almost like the entire game is a little bit of tutorial to the point where people make up their own challenges.

            • Victor@lemmy.world
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              22 hours ago

              That too, yeah. They have both tutorial-ish stuff that’ll pop up if you fail too many times, as well as full on interrupting shit. In one game they actually did not do this very well, namely The Legend of Zelda: Skyward Sword. Fi interrupts the flow every time you get to a new area, my god. You’re given an aerial flyover of the area and you’re all excited to start digging into it, and then she flies up and starts rambling, unskippably

              But yes, as you mentioned, they are masters at starting off easy and gradually increasing your knowledge and skill.

              • owl@infosec.pub
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                2 hours ago

                That was the one where you swing the sword with the wiimote right? Maybe they were worried there, people would be confused.

                • Victor@lemmy.world
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                  28 minutes ago

                  You swing the sword using the Wiimote in Twilight Princess as well, but Fi interrupting all the time in Skyward Sword is not in regards to control mechanics, at least after a short while. She’s just reiterating what the characters are saying, that you’ve already either deduced yourself, and/or that the characters have explicitly said. It’s like yeah alright, I know you’re trying to establish that Fi is some kind of divine computer living inside the master sword and everything, but you don’t have to keep reminding me everywhere I go.

      • Blackmist@feddit.uk
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        2 days ago

        It is, but I’m struggling to think of many games that do all those things like that, and certainly not past an initial tutorial.

        Far worse is the puzzle part of every action game that gives you the goddamn solution before you’ve even had ten seconds to think about it. God of War Ragnarok is by far the worst offender for this in recent memory. You couldn’t turn it off at all.

        • Victor@lemmy.world
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          2 days ago

          It is, but I’m struggling to think of many games that do all those things like that, and certainly not past an initial tutorial.

          I’m not saying there are any either 😅 Just that games shouldn’t. 👍

          Far worse is the puzzle part of every action game that gives you the goddamn solution before you’ve even had ten seconds to think about it. God of War Ragnarok is by far the worst offender for this in recent memory. You couldn’t turn it off at all.

          Oh yeah, that’s gotta suck for sure.