Also the inciting incident to the 'verse of Firefly:
Mal: "Here’s how it is: (The) Earth got used up, so we (moved out, and) terraformed a whole new galaxy of Earths, some rich and flush with new technologies, some not so much. (The) Central Planets, them as formed the Alliance, waged war to bring everyone under their rule; a few idiots tried to fight it, among them myself. I’m Malcolm Reynolds, captain of Serenity.
It’s not a fictional disease. They stopped crop rotations as the soil became too fucked up so everyone is using the same GMO corn but because they are identical they are susceptible to the same disease and it can spread rapidly.
This has happened to lots of crops like bananas and is currently happening again.
The beginning of the movie is people trying to just play their baseball game around a sandstorm getting annoyed at scientists for telling them the world is ending to the point where NASA is in hiding.
Not fictional. Likely reality without the, us getting lucky enough to shoot McConaughey through a wormhole bit.
I just mean that I don’t remember if climate change was specifically called out. I don’t think it was. Not that another ecological disaster wasn’t a major plot point.
Ahh man it’s been on the rewatch list for some time and like there is like 20 different disasters happening on earth in that movie. I don’t know if they specifically call it out but I mean wildfires, blights, and shutdown of governments… It feels like the reason they don’t call it out is why bother at that point.
But you might be right that they just call out symptoms and leave it at that. It’s shockingly anti science while on earth.
Pretty much, the problem is Hollywood can only choose between “Make a good movie” or “Have a good message”, when “Make an entertaining movie that deliver the message without being overly preachy” was always an option, gaming does it all the time. (Which is probably why Video Game Movies are such big money makers now)
PS: Waterworld is sadly the best movie you’ve listed here, TDAT is the second best.
One of the reasons I love Spec Ops: The Line. It’s marketed to the correct crowd. The exact type of person that needs to understand killing your way through a situation rarely works is the one who will see the cover and think “Aw cool, a shooting game about killing your way through an adventure”.
I like the idea of Spec Ops, but the game getting judgemental and preachy about how evil I am when it literally isn’t giving me any alternative is a big turn off.
In earlier builds there was actually an option to do the right thing and stop this madness, and it would just roll credits. That was actually brilliant, but too many beta testers kept doing exactly that and wondering if the game was that short, if it was joke, or if they were missing something… So they removed the option
A shame, because if the game has me on rails, then it’s not my fault that terrible shit happens. It’s the person who designed the course this way.
It’s why I find Undertale to be a better anti-violence message.
Never heard that about early builds, which makes me think it’s perhaps not verified.
I took it as the railroading matching up with Walker’s feelings of having only one choice. It doesn’t make sense to continue, but you feel forced to anyway - very much like him. What makes it more convincing, to me, is that there are hundreds of other action games that don’t give you a non-action, non-killing choice - and no one has those same criticisms of those games.
I respect Undertale, I guess I never felt much admiration for its peaceful methods because it’s such a direct translation of their combat mechanics, when making peace with people is rarely so simple.
I actually really liked the premise behind that one, the idea that collectively since we flooded our entertainment with cynical grimdark media, we all just accepted that ill use of technology leading to an apocalypse was an inevitability, and apathy let it happen.
It was an interesting message that I would’ve liked to see in a different vehicle.
The Day After Tomorrow had a dude that was basically a stand-in for Dick Cheney so Dennis Quaid could tell him that he should have done more sooner.
Waterworld, earth covered in water after the ice caps melted.
Geostorm took for granted that we needed a global network of satellites to battle climate change.
And who can forget The Happening or Birdemic?
Oh, you wanted good movies? (tho I lowkey love Geostorm)
The room next door is an “assisted cancer suicide” personal movie, but has as punchline that US empire climate terrorism justifies suicide.
Don’t forget wall-e
Many people forget that the reason everybody is trying to find a new planet in interstellar, is because climate change made theirs unhabitable.
Also the inciting incident to the 'verse of Firefly:
Was it explicitly climate change? I thought it was “blight” or whatever fictional disease killing crops.
It’s not a fictional disease. They stopped crop rotations as the soil became too fucked up so everyone is using the same GMO corn but because they are identical they are susceptible to the same disease and it can spread rapidly.
This has happened to lots of crops like bananas and is currently happening again.
The beginning of the movie is people trying to just play their baseball game around a sandstorm getting annoyed at scientists for telling them the world is ending to the point where NASA is in hiding.
Not fictional. Likely reality without the, us getting lucky enough to shoot McConaughey through a wormhole bit.
I just mean that I don’t remember if climate change was specifically called out. I don’t think it was. Not that another ecological disaster wasn’t a major plot point.
Ahh man it’s been on the rewatch list for some time and like there is like 20 different disasters happening on earth in that movie. I don’t know if they specifically call it out but I mean wildfires, blights, and shutdown of governments… It feels like the reason they don’t call it out is why bother at that point.
But you might be right that they just call out symptoms and leave it at that. It’s shockingly anti science while on earth.
Not even a mention of Happy Feet. C’mon. Lol
This is a great though, and if anything, yeah, “pollution apocalypse” has become such a common trope at this point it’s almost lazy writing now.
Pretty much, the problem is Hollywood can only choose between “Make a good movie” or “Have a good message”, when “Make an entertaining movie that deliver the message without being overly preachy” was always an option, gaming does it all the time. (Which is probably why Video Game Movies are such big money makers now)
PS: Waterworld is sadly the best movie you’ve listed here, TDAT is the second best.
One of the reasons I love Spec Ops: The Line. It’s marketed to the correct crowd. The exact type of person that needs to understand killing your way through a situation rarely works is the one who will see the cover and think “Aw cool, a shooting game about killing your way through an adventure”.
I like the idea of Spec Ops, but the game getting judgemental and preachy about how evil I am when it literally isn’t giving me any alternative is a big turn off.
In earlier builds there was actually an option to do the right thing and stop this madness, and it would just roll credits. That was actually brilliant, but too many beta testers kept doing exactly that and wondering if the game was that short, if it was joke, or if they were missing something… So they removed the option
A shame, because if the game has me on rails, then it’s not my fault that terrible shit happens. It’s the person who designed the course this way.
It’s why I find Undertale to be a better anti-violence message.
Never heard that about early builds, which makes me think it’s perhaps not verified.
I took it as the railroading matching up with Walker’s feelings of having only one choice. It doesn’t make sense to continue, but you feel forced to anyway - very much like him. What makes it more convincing, to me, is that there are hundreds of other action games that don’t give you a non-action, non-killing choice - and no one has those same criticisms of those games.
I respect Undertale, I guess I never felt much admiration for its peaceful methods because it’s such a direct translation of their combat mechanics, when making peace with people is rarely so simple.
I thought Tomorrowland was good. Not great. But good enough.
I actually really liked the premise behind that one, the idea that collectively since we flooded our entertainment with cynical grimdark media, we all just accepted that ill use of technology leading to an apocalypse was an inevitability, and apathy let it happen.
It was an interesting message that I would’ve liked to see in a different vehicle.