The maker of the video game Genshin Impact has agreed to pay $20 million and to block children under 16 from making in-game purchases without parental consent to settle Federal Trade Commission all
Can’t disagree with that, but knowing there’s certainty removes an element of exploitation.
Most players don’t pull duplicate characters (though you can if you want to supercharge your favourite characters). Hoyo’s business model essentially relies on whales who have too much money; not trying to nickel & dime the vast majority.
There is a paid battle pass (which becomes worthless once you’re at endgame), and a supply pass (which gives more character pulls). Both are unnecessary, but buying at least one of them seems fair for the level of polish their games have, considering it’s free to play.
Don’t get me wrong, I think loot boxes are predatory, but compared to models which are totally RNG based, Hoyo’s model isn’t nearly as problematic.
Can’t disagree with that, but knowing there’s certainty removes an element of exploitation.
Most players don’t pull duplicate characters (though you can if you want to supercharge your favourite characters). Hoyo’s business model essentially relies on whales who have too much money; not trying to nickel & dime the vast majority.
There is a paid battle pass (which becomes worthless once you’re at endgame), and a supply pass (which gives more character pulls). Both are unnecessary, but buying at least one of them seems fair for the level of polish their games have, considering it’s free to play.
Don’t get me wrong, I think loot boxes are predatory, but compared to models which are totally RNG based, Hoyo’s model isn’t nearly as problematic.