- cross-posted to:
- gamedev@lemmy.blahaj.zone
- godot@programming.dev
- cross-posted to:
- gamedev@lemmy.blahaj.zone
- godot@programming.dev
I’m still figuring out the details but I have a working prototype and it uses (somewhat) accurate sail physics.
I’m still figuring out the details but I have a working prototype and it uses (somewhat) accurate sail physics.
That sounds great! I’m looking forward to seeing it.