Many of us, have read GM-sections in RPG, RPG blogs, forum discussions, and sometimes books about the storytelling art.

All of these contains tons of interesting tips/techniques (and some will contradict each other, you don’t GM a gritty mega-dungeon and high-school drama game the same way), so I am curious which ones are your favourite and how do you use them in your game

  • Pteryx the Puzzle Secretary@dice.camp
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    2 days ago

    @Ziggurat When putting a settlement on a map that you don’t expect the party to go anywhere near soon, you only really need three pieces of info (beyond its location, anyway):

    Name
    Size (city/town/village)
    Product (apples, silk, sheep, etc.) or service (government, knowledge, trade hub, etc.)

    Why a product or service? It helps establish how trade happens, gives the town a reputation for the group to hear, gives you a hook from which to improvise NPCs from there, and so on.