Warner Bros. is shutting down the team responsible for one of the most interesting narrative design mechanics in recent memory

  • AlexanderTheDead@lemmy.world
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    5 hours ago

    Nah, that person is just REALLY bad at video games and salty.

    First off, there aren’t really “levels”. It’s an open world with missions.

    The enemies that get stronger gain specific abilities that prevent you from taking them out with specific strategies (some are immune to stealth, some are immune to archery, etc).

    Each nemesis enemy also has specific weaknesses that can be learned about before going into combat.