🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 13 hours agoAnon fixes their gamessh.itjust.worksimagemessage-square104fedilinkarrow-up1505arrow-down19
arrow-up1496arrow-down1imageAnon fixes their gamessh.itjust.works🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 13 hours agomessage-square104fedilink
minus-squareZozano@aussie.zonelinkfedilinkEnglisharrow-up5·12 hours agoDepth of field is basically how your characters eyes are unfocused on everything they aren’t directly looking at. If there are two boxes, 20 meters apart, one of them will be blurry, while aiming at the other.
minus-squaresp3ctr4l@lemmy.ziplinkfedilinkEnglisharrow-up2·5 hours agoYour example is great at illustrating how DoF is often widely exaggerated in implementation, giving the player the experience of having very severe astigmatism, far beyond the real world DoF experienced by the average… eyeball haver.
Depth of field is basically how your characters eyes are unfocused on everything they aren’t directly looking at.
If there are two boxes, 20 meters apart, one of them will be blurry, while aiming at the other.
Your example is great at illustrating how DoF is often widely exaggerated in implementation, giving the player the experience of having very severe astigmatism, far beyond the real world DoF experienced by the average… eyeball haver.