We have a whole host of fixes this week that we had been testing out on experimental and thank goodness for the experimental system because we managed to catch a few issues that were caused by the changes. Now that it is live on default there should be no new issues from these updates.

  • Fixed: Player was unable to interact with keypads on certain doors (appeared in 34.09 on experimental)
  • Fixed: You can now preview square wall pictures in apartment editing mode properly
  • Fixed: Bug report form did not detect compressed save game format (only affected 34.08 experimental)
  • Fixed: Placed items disappearing from player apartments after a long period of time (could still happen in a starting apartment in sandbox mode)
  • Fixed: Cancelling ‘pass time’ while sitting on certain benches would cause the player to clip through the wall behind the bench
  • Fixed: Stopped the player from getting stuck between two back-to-back park benches
  • Fixed: Rare freeze error on city generation
  • New city data compression: City data is many times smaller and is now included in steam cloud data
  • New toggle options in the gameplay settings for save game and city data compression
  • Fixed: Problems loading air vents in ceilings (resulting in a weird hole in the ceiling)
  • Fixed: Framed jersey wall frame spawned too high and could block air ducts
  • Fixed: Placed items disappearing from player apartments after a long period of time
  • Fixed: Objectives could become stuck on game load, resulting in some broken side mission logic
  • Fixed: Faulty collision mesh for filing cabinet
  • Fixed: Some cases of side mission items not loading properly (may require a new side mission)
  • Fixed: The game’s initial loading screen had unlocked fps, causing some long loading issues on some hardware
  • Fixed: Error that could happen when the game tried to spawn a decal on a null object
  • jerkface@lemmy.ca
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    1 year ago

    This is such an interesting game. I played it for several days straight. It has a lot of unrealized potential but what it has is quite solid, and the art direction is very good.

    • m-p{3}@lemmy.caOPM
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      1 year ago

      I want to love it but IMO it’s still a bit early and it’s too rough around the edges but that’s what you get for buying an early access title. I keep watching its development and I’m excited to see how it evolves.