Shattered Pixel Dungeon’s prison quests are over 8 years old, and they really show their age. In v2.2.0 I’m making some targeted changes to make these quests more engaging:
- The corpse dust quest is the most mildly changed, with some guarantees about how often wraiths spawn and how far the grave room can spawn from the entrance.
- The elemental embers quest is getting some changes to the boss, which now has more HP, less damage, and an avoidable fireball attack. It’s still super vulnerable to frost, but this is no longer the only way to counter it.
- The rotberry quest has received the most changes, with more maze-like hazards blocking your path to the rot heart. Despite the increased density, there is a guaranteed safe path to the rot heart.
that safe path for the rot heart feels like the best change by far here, since before there could be situations whete you nearly couldn’t get to it at all without sacrificing a major chunk of your resources or straight up dying
the mazelike walls add to this, since wandering hostiles will take much longer to notice you while you’re busy taking down the rot heart- a welcome thing since blazing champions have a really bad habit of showing up right when i’m unable to run away, personally at least
I play huntress so I don’t need to walk all the way to the heart, but even then it’s annoying when you can’t see where it is. This will be a lot more convenient for me as well.
I once had the brilliant idea to just burn the whole room. Don’t do this, folks.
Everyone does this… once.
I don’t think I ever did on purpose, don’t remember on accident, but the old man does warn you against using fire