As long as it performs fine without having to resort to upscalers, I don’t care which ones the game offers and which ones it doesn’t.
Sure, if it runs properly without upscalers that’s great, but that doesn’t mean it should be released without them either. DLSS/XESS are very easily implemented, they aren’t because AMD is preventing it.
Boy it sure sucks when it happens to Nvidia users but it’s perfectly fine when the game only includes DLSS which only runs on Nvidia cards, amirite?
Exacerbated by the fact that DLSS is the most competent upscaler and the sole option for frame gen.
That’s very likely (and sadly) the reason, yeah.
FSR2 is kind of the most important upscaler to me though, as it works on the Steam Deck where it’s likely desperately needed, and while XeSS technically works on the Steam Deck, the (negative) performance impact of FSR2 is way lower.
It’s also always nice to see all upscalers in the same game just so we can compare them in their most up-to-date versions.
Why would they go to the effort of implementing 2 other proprietary standards when FSR works on all platforms in one?
Because DLSS is miles better than FSR.
If it was PC exclusive then it’d make sense but DLSS only works on 0.5 of the 3 platforms that it’ll be releasing on.
Can you explain the 0.5 bit?
Probably means to say that DLSS requires an RTX GPU, only a certain fraction of the PC platform can use it.
Ah, thanks for the clarification
Only in visual quality is it miles better. Performance wise they’re pretty close these days, with the slight edge to DLSS.
But all PC games moving forward should ship with FSR, DLSS, and XeSS to accommodate everyone. They shouldn’t even be too hard to implement as Unreal Engine has made it as simple as a toggle to enable DLSS. Modders have also figured out their own ways as well. Because of that, just having only FSR looks like corporate greed.