Investigations into the Starfield preload files reveal a distinct lack of Nvidia DLSS or Intel XeSS footprints, suggesting it will only support AMD FSR.
Only in visual quality is it miles better. Performance wise they’re pretty close these days, with the slight edge to DLSS.
But all PC games moving forward should ship with FSR, DLSS, and XeSS to accommodate everyone. They shouldn’t even be too hard to implement as Unreal Engine has made it as simple as a toggle to enable DLSS. Modders have also figured out their own ways as well. Because of that, just having only FSR looks like corporate greed.
Why would they go to the effort of implementing 2 other proprietary standards when FSR works on all platforms in one?
Because DLSS is miles better than FSR.
If it was PC exclusive then it’d make sense but DLSS only works on 0.5 of the 3 platforms that it’ll be releasing on.
Can you explain the 0.5 bit?
Probably means to say that DLSS requires an RTX GPU, only a certain fraction of the PC platform can use it.
Ah, thanks for the clarification
Only in visual quality is it miles better. Performance wise they’re pretty close these days, with the slight edge to DLSS.
But all PC games moving forward should ship with FSR, DLSS, and XeSS to accommodate everyone. They shouldn’t even be too hard to implement as Unreal Engine has made it as simple as a toggle to enable DLSS. Modders have also figured out their own ways as well. Because of that, just having only FSR looks like corporate greed.