- cross-posted to:
- reddeadredemption@lemmy.ml
- cross-posted to:
- reddeadredemption@lemmy.ml
The first thought that came to mind when starting Red Dead Redemption on PlayStation 5 is how well the 13-year old game holds up visually. The second one was that there was still no way in hell I could recommend it to anyone for a “next-gen” price tag of $50. The graphics are clean and crisp, but otherwise it’s the same game that’s been available for years on Xbox One without the Undead Nightmare DLC for almost half that price.
Look out across sprawling prairies or cactus-filled desserts and you’ll immediately remember this is a PS3/Xbox 360-era world.
This seems like when they release GTAV one at a time on every platform to get people to buy it twice. I’m guessing they will release this remaster on all platforms, PC next, then they will release a full remake in the RDR2 engine to try and double dip everyone. They already recreated the majority of the original map for the epilogue of RDR2, so a lot of the work was already done. Plus they could resell RDR2 as a “next-gen” version to charge more than $70 for them together.
As far as business models go this one is easier to avoid falling into than games being designed around microtransactions. You just have to wait and get a better product eventually for cheaper. While mtx games are generally more expensive to get into the longer they run.