I’ve been starting to play around with rct2 and am amazed at some of the dense examples I’ve seen - this game is really deep!

I’m still using the premade rollercoasters (honestly, just getting the pathing right for them is complex enough!!) and am really struggling to get the ramps to connect without massive amounts of stuffing around. I’ve only just realised with the elevated ones I can have the path coming off them remaining elevated which tends to help with the pathway / track collisions, but I’m not even sure how I did it!

I hate sitting through mindnumbing YouTube videos as typically they’re completely uninsightful (rct2 might be a different situation, I suppose, especially being a beginner), I feel like jumping in and learning as I went might’ve been a mistake…

Are there some tips I’m missing and how the hell am I supposed to see the entrances and plan the paths without buying the coaster and hoping it going to work? (I’ve rebought the same thing several times when I can’t get it working!)

Cheers

  • Valdair@kbin.social
    link
    fedilink
    arrow-up
    2
    ·
    10 months ago

    Some of your terminology and phrasing is a little odd. It might help if you post some screenshots to demonstrate the issue you’re running in to.

    I think what you’re getting at is that you’re plopping down pre-builts, likely some of the junior coaster or wild mouse coaster designs which have lots of track immediately around the station, and then struggling to get the entrance and exit to connect to your midway (the rest of the path in the park). If this seems complex or confusing you may be misunderstanding foundational aspects of how the game works, so seeing an example would really help us hone in on the disconnect.

    First I will say, these prebuilts generally have a scenery toggle (though it won’t work unless you have all of the pieces available in your map). This includes path! Most of these prebuilts will already have path saved with the design which brings out easy attach points for you to use. Second, you can rotate these designs to make the distance from entrance/exit hut to midway as short and direct as possible. From some of your posts it seems like you might not be aware of this.

    • flambonkscious@sh.itjust.worksOP
      link
      fedilink
      arrow-up
      1
      ·
      10 months ago

      Thanks for your response. I haven’t played it since but could take a few grabs of what’s going on, cos it seems silly - I must be missing something!

    • flambonkscious@sh.itjust.worksOP
      link
      fedilink
      arrow-up
      1
      ·
      10 months ago

      I dipped back into it again and realised I’m a total doofus. I was okay with rotating them but it is challenging seeing exactly where the exit and entrance is - them I realized the black and white squares on the minimap… Silly me.

      Building bridges out from the rollercoaster makes so much more sense, too (and ya can tweak the directions of the bridge if need be). I can’t believe I missed that!

      • Valdair@kbin.social
        link
        fedilink
        arrow-up
        1
        ·
        10 months ago

        I am glad you figured it out. Remember to post screenshots of your parks once you have some stuff built.

        • flambonkscious@sh.itjust.worksOP
          link
          fedilink
          arrow-up
          1
          ·
          10 months ago

          … Maybe? :)

          I’m still get much in the beginner phase of plinking down all the shiny new things, it’s a haphard mess! I certainly would not want to be one of my customers :)