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the Psi warrior is designed to be a versatile half caster with the option to focus on martial combat or caster prowess. but also it’s to fill a gap in class themes without a convoluted psionic system or one poorly translated from 3e. it’s the first one I’ve drafted that I’m happy with. I think the trance was a fun idea for a gimmick but I’m unsure if I executed it very well in the currently only available subclass, let me know?
feel free to leave any feedback or questions but there are some specific points I would like feedback on. I’m looking for feedback for;
the spell list. anything to add / take away?
the concept, does it have a strong enough identity? / how can I make its identity stronger?
and balance. is the autohypnosis feature too strong or too weak? are any of the new spells to strong or to weak?
Thank you. Sorry I posted this just before passing out for the night haha.
I went down the list of skills and had psychic characters in mind, just checked them off until I had six to choose from. For sleight of hand specifically I thought most psychic characters end up being in some capacity tricksters. But persuasion or deception would probably have been better for the list huh?
Especially deception!
I’ll change it in the next update.
Or, provide an explanation to keep the skills you selected. There’s always a place for Psionic Thief. 😉
My next subclass I’m trying to figure out is kind of that. With a bonus to (all?) dexterity skills or being able to replace dex for int while in trance. And after preforming a successful attack with a ranged or finesse weapon they may break the trance to become invisible. It’s still just an idea at this point.