Like, you can consume one to reroll a lockpicking check. That bit makes sense.
But also sometimes you’ll pick a lock, not reroll, and it’ll consume one of your tools anyway.
Same thing with trap disarming kits.
Do they have a ‘durability %’ that is just hidden to the player? Does it relate to the difficulty of the lock itself?
Sometimes I’ll pick seven doors without a single one being consumed, and sometimes three of them will be consumed in a row… ?
I don’t get it, and I found no explanation for it anywhere in the game.
It doesn’t consume on reroll. It consumes on fail. So you fail, one is used, and it’s showing you how many you have left to keep trying.
As a rogue with so much bonus to lockpicking I almost never fail a lockpick. I am accumulating thieves tools like crazy. 😵💫
I found a pair of Gloves of Dexterity for my Paladin/Bard. Automatic 18 Dex baby! Those are never leaving his hands lol
I thought the same for the int helmet, but then there’s another that raises cha to 22, and I became a hick again lmao.
Definitely seems worth it to keep one rogue in the party just for lockpicking. Seems to save a lot of time.
Caster with Knock is is a solid alternative, although I’ve found myself needing to rest because Gale has spent all his spells on unlocking stuff an unfortunate amount of times. :P
My lore bad has expertise in sleight of hands, the 18 dex gloves and knock. anything over 20 gets a knock, anything under gets the easiest roll of their life (13-17 bonus by now)
This was true of the original Baldur’s Gate games as well.
I usually have Shadowheart in my party so I use guidance for basically everything and adding that 1d4 to Astarion’s lockpicking check feels honestly gratuitous at this point (I still do it tho)
This combo has opened several 30 point locks for me
I just use a 2nd lvl spell called Knock, why try when you can just succeed. By the time you see 30 locks spending some 2nd lvl spells for knock should be totally fine.
I’ve got 18 now. I really should send some to camp.
On the other hand, my Warlock who coincidentally has the best dex in my party, has been burning through Thieves’ Tools like there’s no tomorrow, since no one has Slight of Hand and I can’t be bothered to go back to camp for Astarion unless I’m doing stuff I know involves him. :P I miss Shadowheart having the Urchin background. :P
No but like, sometimes you’ll succeed a roll and a message will pop up going “THIEVES’ TOOLS USED”
It seems to happen when I roll something that’s just a bit more than the DC, so like, a lock that needs 20 and I’ll roll 21, it gets consumed. Whereas it seems to happen less when rolling like 10 more than I need.
But then sometimes even this observation doesn’t seem to apply.
Are you sure it’s actually consuming the tools when you get the message that they were used? I noticed the same message and had the same concern but when I started paying closer attention to the number of tools I had in my inventory it only ever went down if I failed a lockpick. If I lockpick and succeed I get the message, and sure I did use my tools, but they remain in my inventory.
You use thieves tools every time, but they break if you fail. That’s the easiest way to think about it. That message popping up doesn’t correspond with breaking a thieves tools in my experience. So you get the message, but the total available remains the same.
I think that’s the same message as “used old key”. It doesn’t get consumed, just informs you how it was solved. But I never paid much attention to it, so I might be wrong.
I know exactly what you mean and it happens to me. Pick a lock and succeed on the first try and get the message it consumed one. Happens randomly for me like you.